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#cesars-challenge

PegPeregoGaucho
ooof
Lepidópterus
I fell here if i am not mistaken
Lepidópterus
||
||
Lepidópterus
Hey it’s actually just little visual things that make it harder
PegPeregoGaucho
||I think i should disable slide mode after the lock is gone and let the player walk into the hole instead, since I guess you could still slide OOB while falling||
Lepidópterus
Like ||the sharp corners that make you slide down where you would think they are solid floor||
Lepidópterus
Or the ||part where you have to jump to the roght and kinda sink into the rock||
Failentin
final boss: ||OMG, the boss just slipped and fell off the first platform, leaving me with a zero lock xDD||
Lepidópterus
Applause*
PegPeregoGaucho
||Yeah, the sliding wasn't really made for sharp corners and pits, but i think making the black pits lava pits should make it more clear 👍 ||
Failentin
Lepidópterus
No the problem is not noticing them, its like, there is no room to stay even slightly close to the edges or you fall
Lepidópterus
Whereas normally the floor hitbox would be a liiittle bigger ??
PegPeregoGaucho
||Cut the guy some slack, balancing on those platforms is not easy!||
Lepidópterus
It feels like the holes suck you in
PegPeregoGaucho
I usually jump around them
PegPeregoGaucho
safest way
PegPeregoGaucho
but I think the collision is accurate, but the game just makes you fall through because of logic
Lepidópterus
You can’t do that in the second hole, and its the most sucky one
Lepidópterus
The floor doesnt match the collision at all and theres a part where if you dont stay stuck to the wall you sink