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#creative-shack

AdrienTD
and yeah I know that some trees are shiny, would have to disable that
PegPeregoGaucho
maybe enable unshaded or something
AdrienTD
Yeah, that could work
PegPeregoGaucho
:PauseChamp: show us....
AdrienTD
but every time I change a property, I have to do it for every material individually
AdrienTD
and I think there are around 50 materials...
PegPeregoGaucho
:peepoExit:
AdrienTD
I had to do a script to automatically change the attributes
AdrienTD
ok, went faster than I thought
AdrienTD
but shadows are missing :TotalKappa:
AdrienTD
from the player
PegPeregoGaucho
now we are talking
PegPeregoGaucho
doesn't matter :WeirdChamp:
PegPeregoGaucho
what are you trying to do, recreate the romaster or?
AdrienTD
I just wanted to test importing a glTF file created by my converter
AdrienTD
that I will have private pre-alpha release :Very: :Soon:
PegPeregoGaucho
if you wrote a gltf exporter, then you will also write an importer for the c++ editor, right? :TotalKappa:
AdrienTD
nah, dff is enough for my c++ editor
AdrienTD
I make the exporter so that YOU (or anybody else) can create a romaster romaster :TotalKappa:
PegPeregoGaucho
where? :PauseChamp: