might as well release them in korean then, I'd understand exactly as much: Nothing at all 😄
i only so far figured the basics of how to replace textures and models for the mod skin
Yeah I also figured out the texture replacement, specifically in the localisation tab for text and numbers. But practically nothing other than the essential "show me x level"
I'd be very happy to model some form of custom level with what i've learnt on Blender and Sketchup, but I'm only considering doing so when we got the collision stuff properly figured out. ( How to make wall, bounce and slope behaviors )
@yarnfang would be cool if you could take a look at the proposed idea of splitting the download channel into categories to reduce clutter, and archive the old one away for preservation. I don't vibe with modifying the server structure without your opinion. But also I understand if this can't be dealt with too soon as we got new years approaching and that will likely keep us a bit busy for a moment.
I've been wanting to do this for a while with the threads system.
I've just not had the energy to dive into it.
Been wanting to do something with that for months.
Threads?

You can create threads in a channel that are like a channel in a channel. So with that we could have a thread for each area of downloads.
Yeah, but why would you want to have an extra indirection when it is possible to just have separate channels under a downloads category?
Yeah, was thinking that too...
Could also have downloads as a category.
just make downloads category