Asterix Gaming Guild Logo GeneralXXLXXL 2XXL 3Olympic GamesXXL SpeedrunningXXL Romastered SpeedrunningXXL 2 SpeedrunningXXL 2 Remaster SpeedrunningOlympic Games SpeedrunningRecent StratsOther Asterix GamesOther GamesAsterix MediaSpoofy GoofsCreative ShackVideosHelpBot SpamRetro GamesModdingStreamsPatchesModsToolsResourcesDownloadsWikiUnfair XXLCaesar's ChallengeIntroductionsVC TextAnnouncementsVillage GatesRulesFeedback

#general

Mr.Rubinshtein
that too
PegPeregoGaucho
Lepidópterus
Can we call the ball of romans enemy a
Lepidópterus
Roman orgy enemy
Lepidópterus
🥺
Mr.Rubinshtein
the most important thing is that we are playing this game not just only because its asterix game but also for its very bizarre choice of classical music
Mr.Rubinshtein
lmao i love this
Mr.Rubinshtein
oh i found what game we will play after we finish the power of the gods
Mr.Rubinshtein
its another cute asterix game
Mr.Rubinshtein
and it entertaining
Mr.Rubinshtein
:Pog:
Mr.Rubinshtein
damn there are some good platformers there for asterix
Mr.Rubinshtein
time to pog
schmeling65
@PegPeregoGaucho @AdrienTD how much experience do you have wth asm? just asking because of a small project.
AdrienTD
I cannot really estimate how experienced I am, I think what I know in asm is good enough to me personally, maybe some people are more asm-gods than me, some even write programs 100% in asm even though that's a rarity since asm is not useful for most applications nowadays.
AdrienTD
In addition, it also depends on the architecture, since every architecture uses its own assembly language. And even in one same architecture you may have multiple asm languages with different styles, e.g. x86 Intel syntax vs AT&T syntax. And different assemblers of same arch may have their own directives (nasm vs masm vs wasm vs gas etc.)
Mr.Rubinshtein
Later today i will stream something special @PegPeregoGaucho suggested a very cursed game called Lanfeust de Troy Its a game that was developed by developers who made the XXL2 PSP port, its cursed as fuck and has very low rating Today we gonna dive into the shit and explore some cursed things Fun fact, the coins you collect in this game have XXL2 helmet pickup sound :Obelul:
PegPeregoGaucho
when will you start your playthrough?
Filip5011
:Soontm:
schmeling65
then you could potentially help me. it isn't much that has to be done. Long story short: I want to play a game which has RCE-vulnerbilities and I want to fix them via asm (byte codes in new allocated memory and writing to an address to change call to jmp), 32 bit process ``` In the function SV_SteamAuthClient, the length of the user's authBlob is not checked to be smaller than the allocated buffer on the stack before the call to MSG_ReadData. Overflowing the buffer using a modified steamAuth packet enables arbitrary code execution. ``` My Idea would be to allocate new memory at runtime and write the buffer-check there including a jump back to the address where it should continue. In the meantime I want to change the call of the function-call which overflows to a direct jump to my allocated memory. btw that part right there is from another part of gameseries, so the actual offset is different (but I got it already).