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#modding

Jesse Nikulus
How does redoing the rig of a character model allows him to use the other character model's animations?
PegPeregoGaucho
It needs the exact same bone structure / data
AdrienTD
I updated the XXL Inspector to v0.1.1: for XXL1 there is the Crate Randomizer, Disable HUD button, Scene node camera attachment, and for XXL2/OG there is now a Trigger explorer! Download link in #downloads (same as older version)
Jesse Nikulus
YEEEEEAHHHH!!!!!!!!
Jesse Nikulus
@AdrienTD The new version of the XXL Inspector crashes my game! Help me, pls
AdrienTD
So the older version did work?
Jesse Nikulus
When the game is trying to load the Great Map level it just......
Jesse Nikulus
Crashes😦
AdrienTD
ah ok, true I haven't tested the map
AdrienTD
but does it work if you start a new game (Gaul)?
Jesse Nikulus
No, it doesn't
AdrienTD
or if you load a level via "Go to level"?
Jesse Nikulus
I will try...
Jesse Nikulus
it worked
Jesse Nikulus
I wonder, how to setup the camera on Dogmatix
AdrienTD
You go to the Scene Tree, go to the second CSGSectorRoot, and then find for a CAnimatedNode (in Greece Dogmatix is the thrid animated node), you select it, and in the Selected Object you click Movable then Attach camera.
AdrienTD
Jesse Nikulus
When I load up Greece, the game crashes again!😡
AdrienTD
Which GameModule do you have?
Jesse Nikulus
Nah, I found Dogmatix in Rome