But for now we can't access that texture within the localisation files
by the way where are the characters stored in folders?
The models of Asterix & co are in the LVL**.KWN files
But XXL Editor cannot render some objects.
And yes, you can use the XXL Editor to view the files, I think I should have written this first.
Most characters are copied in each level file, so you can have him modded differently each time
The music are in the rws files
ye i already recognized the pattern
it shows every single model
if there was original engine around it would be so easy
i searched for Kal engine but pretty much didnt found anything about
Use the RAD Tool in XXL2 and the Olympic Games to watch cutscenes.
Kal is ELB's own engine that is proprietary.
And probably if we throw off the XXL Editor, then OSome Studio will sue us!😅
Because formally it is Kal Engine.