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#modding

Martyste Tendertail
You're familiar with Mario 64 modding?
Mr.Rubinshtein
nope unfortunately but i like this lol
Mr.Rubinshtein
i am just wondering if it will conflict with bones or not
Mr.Rubinshtein
like if you increase polycount i think it shouldnt affect anything
Martyste Tendertail
https://gyazo.com/3bf17d7ef3701271b44f8e0c8a3ff04f
Martyste Tendertail
Well as long as you make sure the polys are correctly weighted you're good
Martyste Tendertail
Also YES, I imported XXL's PC-GCN numbers in here too, scaled down
Mr.Rubinshtein
hmm i see
Mr.Rubinshtein
like for example the polycount of obelix is 2000K
Mr.Rubinshtein
so what if i increase it to 5K 🤔
Martyste Tendertail
Oh, yeah I'm sure that even if you just make a subdivide once, you will be fine
Martyste Tendertail
Just try it :3
Mr.Rubinshtein
oke
Mr.Rubinshtein
is there any way to export the bones from editor?
Martyste Tendertail
I think yes, ask Adrien how
Jesse Nikulus
I don't think so
Mr.Rubinshtein
hmm okay
AdrienTD
I did make bones export possible in my latest unreleased version, but it is weird and clunky: you would have to go to the Scene Viewer, find the scene node of the object, then export it as DFF. It will only export a single material part of the model, ..., so you will have to do some things manually, so there's still some work to do in the exporter.
AdrienTD
If I have time, I will see if I can fix it a bit and release it.
Mr.Rubinshtein
i see thanks for info