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#modding

Martyste Tendertail
And besides most of the detail is in the texture that would need a big overhaul
Mr.Rubinshtein
i see
Mr.Rubinshtein
i need also to figure out how to import back the models into the game if it is possible
Mr.Rubinshtein
and try to replace textures
Martyste Tendertail
I think Adrien will soon figure it out
Mr.Rubinshtein
but i am afraid of one thing
Mr.Rubinshtein
and it is baking
Mr.Rubinshtein
like the stuff in game is already baked like lighting e.t.c.
Martyste Tendertail
If you ever want to test a texture without changing a model, it is fast to do so from the Gamecube Emulator
Mr.Rubinshtein
mhm
Martyste Tendertail
Yeah it's true, the vertex coloring wasn't done by hand mostly
Mr.Rubinshtein
i mean like it may look odd in game cause its not baked
Martyste Tendertail
I hope there's a way in Blender 2.8 to bake real-time light sources to vertex color, that would make it so simple
Mr.Rubinshtein
original engine would be really handy here but oh well :/
Mr.Rubinshtein
ye well the problem is how other stuff will cooperate with imported models
Mr.Rubinshtein
like new stuff will blend out i think
Martyste Tendertail
Well, what you can plan to do is make higher poly environments ( sometimes just a simple subdivide or smooth would do! To avoid touching the collision ), so that baking your lighting to vertex colors will appear more precise due to the increase in vertices
Martyste Tendertail
But don't worry about things blending in and out yet.
Mr.Rubinshtein
i mean those last 2 models i did from scratch and tried to replicate old models as close as possible
Mr.Rubinshtein
which means i kind of already touched the topology and unwrapped UV