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#modding
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PegPeregoGaucho
i guess you can "bake" the normal map into the diffuse map
Mr.Rubinshtein
hmm i see
PegPeregoGaucho
and ambient occlusion def not
PegPeregoGaucho
as theres no shading or stuff like that at all
Mr.Rubinshtein
developers did a huge job with hand painting the textures depth and stuff
Mr.Rubinshtein
cause sometimes when you pass through some objects they feel like they have normal map or even AO but sadly nope
PegPeregoGaucho
this is how the game looks without any vertex coloring
Mr.Rubinshtein
ye pretty bright
Mr.Rubinshtein
this is beta rome reconstruction?
PegPeregoGaucho
well
PegPeregoGaucho
thats one of the first screenshots
Mr.Rubinshtein
i have seen some stuff on feedback with devs channel
PegPeregoGaucho
it got more improvements over its short lifespan
Mr.Rubinshtein
ye i have seen some screenshots its pretty impressive work
PegPeregoGaucho
we only have the collision ( which is just the ground where you can walk on) so we dont know the anything past that would have looked like
PegPeregoGaucho
thank you
Mr.Rubinshtein
if i am not mistaken we are talking abut the location behind rome gates right?
Mr.Rubinshtein
like that huge empty area with key elements has only collision
PegPeregoGaucho
huh?
PegPeregoGaucho
beta rome is everything that was originally behind the door at the beginning of rome
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