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#modding

Nekin
😍
AdrienTD
The walls aren't inside the collision model, but they are created from the edges of the model
AdrienTD
A wall can either be infinite, or finite with any height we want.
ViGadeomes
so it means that we can create personal levels with XXL2 basis ? or XXL1 ? or OG ?
AdrienTD
All three 😃
AdrienTD
And maybe other ELB games too
ViGadeomes
with glitches from what game ?
ViGadeomes
it was what interested me in my first question x)
AdrienTD
well I think with the same glitches from the game you're making levels for
AdrienTD
I didn't really understand the question 😃
ViGadeomes
how the mod exactly works ? how do you create the new level ? you export the XXL1 physics and models for example and then make the level with Blender ? or you have everything imported from all 3 games and you can combine things from all of them ? Then, what game do you use to play the level ?
AdrienTD
I'm not that far yet.
AdrienTD
Right now I mod the levels using a hex editor
AdrienTD
with help from my XXL editor tool.
ViGadeomes
oh ok so you create the level "internally"
AdrienTD
yes
ViGadeomes
alright thanks
Martyste Tendertail
yeah I remember hex editing one day a triangle from the visual map of XXL 1, it completely warped it but the game was okay with that
Martyste Tendertail
But at least this collision improvement keeps making search for skips interesting
Martyste Tendertail
First thing we do is restore Rome once the tools are advanced enough ❤