ow ye that could be a thing
yes

I want that ex-ELB engine!
if Adrian will be able to somehow implement importing models into game function that would be amazing
like you in editor you just type in the level you want and it spawns you there and on UI you can pick the asset you want and drag drop it into scene
basically XXL Editor will be budget version of Game Maker
So you want me to recreate ELB's entire own editor? 😄
@AdrienTD relax nope lol
we both know that its impossible
we both know that it is hella amount of work which also wont be done for exposure obviously
but at least some simple replica which will like mimic editor stuff but like 5% of it
@AdrienTD I hope in the new version of your XXL Editor you can finally move, delete, scale and rotate objects!
But with my current editor I am already reaching some limits, and I am going to do a rewrite of the editor, this time in C++ instead of Python.
damn this is gonna be nice
i guess it would be easier then
cause C++ is the most flexible language out there
||I answered to Rubin, not Jesse.||
yeah, the problem is that the editor became more of spaghetti code, with no structure