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#modding

Mr.Rubinshtein
sounds easy to me 🤔
Mr.Rubinshtein
which is strange lol
Mr.Rubinshtein
okay i will try to dig into it
Mr.Rubinshtein
but not now beast cannon is on its way to come soon
Jesse Nikulus
But Stinkek said that modeling and importing takes time
Mr.Rubinshtein
Stinkek
I don't even know much about modeling, so don't drag me into this 😥
Jesse Nikulus
🆗
Jesse Nikulus
Btw, do I have to press this when I import collisions, Adrien?
AdrienTD
That's for importing binary files directly (already in KAL format), this is used by me so that I can change some serialized KAL objects directly in a hex editor, it won't do any conversion.
Jesse Nikulus
Then how do I import collision like SPQR did?
AdrienTD
I did give SPQR a special version with the ability of importing, for the Beta Rome Project. I will release this version soon, but I still want to do some fixes first, and make it compatible with Xxl2 and OG as well, which will require me to do some tests which can take time.
PegPeregoGaucho
I didnt import any collision, only geometry
pyramidensurfer
@AdrienTD When I use the inspector and try to warp to a sector other than the first, it doesn't load. Is this normal, or am I doing something wrong?
AdrienTD
On which level are you?
pyramidensurfer
It's on any level. Warping to the first sector from another level works fine, but the later ones don't seem to load.
pyramidensurfer
Now it's completely broken.
AdrienTD
Ah yes, the UI sometimes gets messed up when repeatedly loading to Gaul.
AdrienTD
But are you loading using a savegame?
pyramidensurfer
I loaded into it from the opening cinematic (before the menu).