like for example the torch is somewhere high in the tower and there is hole which asterix can get into to get the torch
then there is obelix who can smash for example some obstacle or move something which asterix cant
PegPeregoGaucho
if we would be able to move existing objects, the first custom levels would be possible
Nekin
Will it be possible to lock the infinite potion in the inspector, so we have the potion all the time ?
Mr.Rubinshtein
obviously
but i feel its gonna be complicated thing for Adrien to do 🤔
Mr.Rubinshtein
referring to SPQR comment
PegPeregoGaucho
not as complicated as placing new ones
Jesse Nikulus
Actually, I have an idea, similar to #beta_rome_project, once you can edit levels
Mr.Rubinshtein
true
Jesse Nikulus
I will add Hispania in the game!
Jesse Nikulus
😉
Mr.Rubinshtein
thing is with the movable and even addable stuff from actual game its almost a complete editor lol
PegPeregoGaucho
Mr.Rubinshtein
like imagine getting access to the libraby of asset
Mr.Rubinshtein
s
AdrienTD
@Jesse Nikulus Isn't that everyone's idea
Jesse Nikulus
Probably
Mr.Rubinshtein
and being able to drag whatever asset you want into scene
PegPeregoGaucho
totally not
Jesse Nikulus
Idea from me, Number 1: Convincing Adrien to make the switch between characters mod, a separated mod