so you're relying on collision for the remaining sectors
for the level model itself
Btw, i still ask myself a question about Beta Rome and it is, if it is progressing or not
@OverFloyd the collision is basically only the floor of the level... meaning we need to make up a lot of stuff
So I'm gonna try to explain it
Theres a 3d mesh for the ground, where the player *CAN* walk on and at the edges of that collision are walls, however they arent really 3d meshes but just indicators that a wall is there and that asterix cant pass them. Without those walls asterix would just get stuck at the edges of the ground collision but eith the wall collision he continues to walk against the wall
just trying to visualize in my head lol
so it's like you have borders on the floor where a wall is supposed to be right?