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#modding

OverFloyd
so you're relying on collision for the remaining sectors
OverFloyd
for the level model itself
Jesse Nikulus
Btw, i still ask myself a question about Beta Rome and it is, if it is progressing or not
OverFloyd
just be patient dude
OverFloyd
this stuff requires time
OverFloyd
and effort
Jesse Nikulus
Ye, i know
Jesse Nikulus
I just asked, thats all
Jesse Nikulus
🙂
PegPeregoGaucho
@OverFloyd the collision is basically only the floor of the level... meaning we need to make up a lot of stuff
OverFloyd
ah
OverFloyd
you don't have walls?
PegPeregoGaucho
Not really
PegPeregoGaucho
It's hard to explain
OverFloyd
that's rough
PegPeregoGaucho
So I'm gonna try to explain it
PegPeregoGaucho
Theres a 3d mesh for the ground, where the player *CAN* walk on and at the edges of that collision are walls, however they arent really 3d meshes but just indicators that a wall is there and that asterix cant pass them. Without those walls asterix would just get stuck at the edges of the ground collision but eith the wall collision he continues to walk against the wall
OverFloyd
I see
OverFloyd
just trying to visualize in my head lol
OverFloyd
so it's like you have borders on the floor where a wall is supposed to be right?