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#modding

OverFloyd
then that's probably why it doesn't like it
Ἀρχάγγελος Μιχαήλ
Here we can make the gate
Ἀρχάγγελος Μιχαήλ
And make the 2nd gate in sector 1.:TotalKappa:
Ἀρχάγγελος Μιχαήλ
(That feeling when released new XXL Editor, and my PC broke.)
Ἀρχάγγελος Μιχαήλ
I see this recess as a road.
Ἀρχάγγελος Μιχαήλ
And this road ends in sector 3, next to Cable Car, or rather, a little further than its paths.
Martyste Tendertail
The connection between Sector 1 and 2 is already established, this was actually my clue to discover sector 1.
Martyste Tendertail
Old but still accurate map, the loading triggers are set perfectly inbetween 1 and 2.
Ἀρχάγγελος Μιχαήλ
By the way, what do you think, this passage, which is the loading area of ​​the second sector of Rome, is what? I think its a bridge.
Martyste Tendertail
It's hard to tell what it could be. And, a bridge was never used as a loading area...
Martyste Tendertail
It needs in general to be an enclosed area.
Feder373
Maybe you could take some inspiration from the GBA version
Martyste Tendertail
True, i've always kept the GBA version in my mind when thinking Beta Rome restoration, it's almost as if the GBA Devs saw what Beta Rome looked like to build their levels from.
Ἀρχάγγελος Μιχαήλ
Oh, I mean... There's couldn't be an enclosed area.
Ἀρχάγγελος Μιχαήλ
There could have been something like a passage through a garden.
Martyste Tendertail
depends if the area over there was finished or not
Martyste Tendertail
it does'nt make sense engine-wise to let it wide open.
Ἀρχάγγελος Μιχαήλ
It seems strange to me alone that they almost completely removed the collision of 3 sector.
Ἀρχάγγελος Μιχαήλ
Or 4 and 5 sectors were made earlier than 1,2 and 3.
Ἀρχάγγελος Μιχαήλ
They started to make a pool, and then they said: “Oh, why are we doing this?”:Feelsbadman: