"base" refers to any basic enemy
"touche" ( from touché ) means hit.
the golden laurels are always refered as souvenirs.
well they are souvenirs in the end
Those balls self-destroy when they hit a wall, or they go back and forth like that one in Normandy?
The pressure plate also respawns the ball associated with it.
In the game, there are classes for every kind of roman, like CKHkBasicEnemy, CKHkRomanArcher, CKHkJetPackRoman, CKHkJumpingRoman, ...
But surprisingly there is also one named CKHkRocketRoman, and is not used by any level of the game
What is interesting though is that CKHkRocketRoman is actually a subclass of CKHkBasicEnemy, that means that the rocket roman shares the same properties as the basic enemy, but with some additions at the end of the structure
So what I did is with help of my new editor, I transformed all CKHkBasicEnemy into CKHkRocketRoman (as well as their corresponding component classes), by adding additional values at the end of the serialized instances
Of course because I didn't have an example of how a CKHkRocketRoman looked in the KWN files, as it was never used, I had to look at the reading code and make guesses
Also, the first time I managed to make the CKHkRocketRoman work, the romans still acted like basic romans with no difference, but by changing some values and by looking at the code, I managed to make their special behaviour work (by approaching them using a lit torch)
yeah, modified version of any standard roman
still not sure how to do it, but maybe soon
