Asterix Gaming Guild Logo GeneralXXLXXL 2XXL 3Olympic GamesXXL SpeedrunningXXL Romastered SpeedrunningXXL 2 SpeedrunningXXL 2 Remaster SpeedrunningOlympic Games SpeedrunningRecent StratsOther Asterix GamesOther GamesAsterix MediaSpoofy GoofsCreative ShackVideosHelpBot SpamRetro GamesModdingStreamsPatchesModsToolsResourcesDownloadsWikiUnfair XXLCaesar's ChallengeIntroductionsVC TextAnnouncementsVillage GatesRulesFeedback

#modding

PegPeregoGaucho
what?
PegPeregoGaucho
what about it?
PegPeregoGaucho
no
Mehdi
I guess I've seen this in the trailer
Mehdi
so it was intended in the beta
Mehdi
> :hmmm: @PegPeregoGaucho this also happened to me one time
Mehdi
there was a normal and centurion next to each other
Mehdi
I wanted to make that combo on the normal legionary, but the game for some reason did that to the centurion
Mehdi
Maybe they were too close and the game confused them
Deleted User
:Feelsbadman:
AdrienTD
In the next version, yes, you can set pathfinding nodes, and insert collision.
AdrienTD
Export the nodes geometry, modify it in Blender, then import it back
AdrienTD
Yes: https://github.com/Parik27/DragonFF
AdrienTD
Yes
AdrienTD
In the game, Y is the up axis, whereas in Blender it's the Z axis.
AdrienTD
You need to rotate before exporting
Mehdi
guys I just noticed S.P.Q.R unfair mod in the downloads and started watching the video
Mehdi
I saw some weird romans like the one with the beta shield and this one
Mehdi
are these actual leftovers in the game files or just custom mods?
Mehdi
by the way it's really well made