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#modding

Martyste Tendertail
And with that, texture files for all 7 existing languages have been created.
Martyste Tendertail
Now, before creating actual language files, I'm going to look into making new flag textures that will be probably showing in the simplest way possible what the file contains.
rubinho146
> It would be awesome to create Dutch and Portuguese... whenever translators are up to help me on this. @Martyste Tendertail I’m here
rubinho146
Also, putting all languages in one version of the game would be nice!!
Martyste Tendertail
It can, but doing so will likely limit us as to how many combinations are available for each language, to stay under 99.
Bread
Does anyone know how the colliders in XXL 1 work? When you press the hit button, is there constantly a hitbox that checks if there are Romans in it? Or were they already able to give Asterix's hand its own hitbox and also move it according to its animation back in the day?
rubinho146
O
AdrienTD
I think there is a hitbox that is attached to Asterix's hand.
Bread
Hmm, are you sure? Must be big then since Asterix often hits multiple Romans at once
Bread
Like also Romans from the other side
Stinkek
Plot twist: this is actually a ъ with a broken "neck"
Stinkek
baku
Feurus Fuchsus
Mr.Rubinshtein
Feurus Fuchsus
what is even going on here
baku
ıɹɐʇɐ
Feurus Fuchsus
Holen wir jetzt alle unsere Hauptsprachen raus ?
baku
Spoko nie ma sprawy, łapcie trochę polskiego
Feurus Fuchsus