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#modding

Martyste Tendertail
However, baking new vertex colors and changing the sky's color would let you have a different period of the day.
Mr.Rubinshtein
Day-night cycle thing needs real time rendering if i remember correctly
PegPeregoGaucho
the romaster still seems to use vertex coloring in some places
Mr.Rubinshtein
i think they didnt even get rid of vertex coloring its there
PegPeregoGaucho
but it doesn't matter, if the devs can't even implement a decent fixed time lighting, they would never be able to make a real time one :Lul:
Mr.Rubinshtein
:KEKWlaugh:
Mr.Rubinshtein
exactly
Mr.Rubinshtein
not in this universe
Martyste Tendertail
Yeah the vertex colors were still there
PegPeregoGaucho
but they also are removed in some places
PegPeregoGaucho
(i think)
Mr.Rubinshtein
where?
Martyste Tendertail
Some games still managed to make dynamic vertex color light sources.
Mr.Rubinshtein
romaster has double shadows
Mr.Rubinshtein
so they didnt remove anything
PegPeregoGaucho
like the beginning of helvetia
Martyste Tendertail
Harry Potter's Lumos spell on PS2, or the fairies in Kao 2 are the only light sources in a cave, so you progress by looking at what they light.
Martyste Tendertail
That stuff was great for its time
PegPeregoGaucho
Speaking of dynamic vertex color light sources, the original XXL did in fact have it, all clones (Romans, crates, hearths, ...) had different vertex coloring based on their rotation :pogelix:
Martyste Tendertail
Yeah, that was epic