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#modding

Mr.Rubinshtein
13 vertex by 13 vertex rendering
Mr.Rubinshtein
thought its a culling
AdrienTD
Yeah, no faces are stored, they are implicit
PegPeregoGaucho
and the uvs?
AdrienTD
the UVs are stored
AdrienTD
There is an array of materials, and each material stores flags as well as UVs for the 4 corners of the quad to which it is assigned
AdrienTD
The first material is the water, it has the special property that the game modifies its UVs ingame to make the water flow
AdrienTD
Now, how where the assignment of materials to the faces are, I still have to find it
AdrienTD
The world is transforming into water! :WutFace:
Download mGBA_-_Asterix__Obelix_XXL_Europe_EnFrDeEsItNl_60.4_fps_-_0.9.1_2021-06-06_23-58-20.mp4:

PegPeregoGaucho
why is it not solid anymore :WeirdWhat:
AdrienTD
I think the byte that indicates the collision type (solid, slide, etc.) is just next to the byte that assigns the texture
AdrienTD
And I was overwritting the whole array with 00s in the memory editor :Pedlar:
PegPeregoGaucho
:Lul:
PegPeregoGaucho
did you also find it in the rom?
AdrienTD
Yes
AdrienTD
It is compressed, but there is an array for every level that indicates what to decompress with the input address in the ROM and the output address in the RAM
PegPeregoGaucho
what are your plans? make a full blown editor or only to finish the geo export and then move on to something else?
AdrienTD
We'll see :TotalKappa:
PegPeregoGaucho
:PauseChamp:
PegPeregoGaucho
btw apparently these are the cheats: https://www.neoseeker.com/asterix-obelix-xxl/cheats/gba/