I think the byte that indicates the collision type (solid, slide, etc.) is just next to the byte that assigns the texture
AdrienTD
And I was overwritting the whole array with 00s in the memory editor
PegPeregoGaucho
PegPeregoGaucho
did you also find it in the rom?
AdrienTD
Yes
AdrienTD
It is compressed, but there is an array for every level that indicates what to decompress with the input address in the ROM and the output address in the RAM
PegPeregoGaucho
what are your plans? make a full blown editor or only to finish the geo export and then move on to something else?
AdrienTD
We'll see
PegPeregoGaucho
PegPeregoGaucho
btw apparently these are the cheats: https://www.neoseeker.com/asterix-obelix-xxl/cheats/gba/