Was thinking for world and level design it could be good.
you work at the same time on same level
but not like in multiplayer
you make soemthing then compile changes
and push it into repository of github
then another dude works on it
Alright, was thinking having a fly by of an area at the same time and planning together but I guess you don't really need live modelling for that.
Come to think of it, there are programs that allow for multiple people drawing on one canvas but outside of a fun gimmick isn't not very efficient as if you were working on the same thing anyways you'd have to wait for each other to finish the bits anyways.
different logic of pipelines
Art, let's work together!!! But not at the same time o__o
You can always decide who does what at the same time
One person can make textures while the other one is doing a model for an object
i am telling from my own experience that working on same peace with few people at the same time is extremely hard
especially when they are not experienced in pipeline