Problem was you can't know if the value increases or decreases when you walk in a direction
Except Z

I can imagne. Hard to find something when you don't know what to look for.
I guess a float but you know...
Usually not enough to go on :p
I've yet to see a game that doesnt use a float to store the xyz value
Hmm... If I ever make a game I'll store it in bits ;)
An array with scrambled bits
@yarnfang games use single bits a lot of times. Basically for all boolean values (flags etc)
But creating a arrray of bytes and scrambling the bits in then to get the character position. Now that's golden :)
Has someone managed to make the invisible walls ingame visible somehow? That would probably be the best tool to find speedrun route optimizations
@Blauhirn Adriens XXL editor shows them
Walls are there,where the collision ends.Its like Classic Doom
Sorry for question but I can´t handle the editor perfect. In which format the objects are saved?
@Pink Sunshine and Sun In the xxl editor?
I am not sure how much the game is possible to mod.