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#modding

PegPeregoGaucho
Problem was you can't know if the value increases or decreases when you walk in a direction
PegPeregoGaucho
Except Z :lul:
yarnfang
I can imagne. Hard to find something when you don't know what to look for.
yarnfang
I guess a float but you know...
yarnfang
Usually not enough to go on :p
PegPeregoGaucho
Definitely a float
PegPeregoGaucho
I've yet to see a game that doesnt use a float to store the xyz value
yarnfang
Hmm... If I ever make a game I'll store it in bits ;)
yarnfang
An array with scrambled bits
NoTeefy
@yarnfang games use single bits a lot of times. Basically for all boolean values (flags etc)
yarnfang
Yeh, that I do know.
yarnfang
But creating a arrray of bytes and scrambling the bits in then to get the character position. Now that's golden :)
NoTeefy
😄
Blauhirn
Has someone managed to make the invisible walls ingame visible somehow? That would probably be the best tool to find speedrun route optimizations
PegPeregoGaucho
@Blauhirn Adriens XXL editor shows them
PegPeregoGaucho
Walls are there,where the collision ends.Its like Classic Doom
Pink Sunshine and Sun
Sorry for question but I can´t handle the editor perfect. In which format the objects are saved?
PegPeregoGaucho
@Pink Sunshine and Sun In the xxl editor?
Pink Sunshine and Sun
I am not sure how much the game is possible to mod.
Pink Sunshine and Sun
I have a crazy idea.