exactly

After playing ATMotG for so long I realized I never checked the Main Menu after starting to play.
I saw there's an Achievements section, but most achievements revolve around big numbers so they'd be extra boredom to get, and the icons for achievements are just copy-pasted bronze laurels. There are only 2 different laurels: a gold laurel for finishing the story (which... I don't have? huh?) and a silver laurel for playing all minigames.
And then there's Arcade mode where I have access to ALL minigames unlocked in the Story mode. The minigames where I have to reach a certain count of something (note sequences played, Romans hit, barrels smashed...) use a timer instead, but that doesn't make them any more fun... Fortunately, there's Roarrr!, an absurd minigame about roaring at Roman civillians, which makes it slightly more entertaining, I couldn't access it in late Story mode.
Just checked the game's speedrun.com page, and there are literally no runs... and no rules either. The game is just so bad.
I still wonder how they even thought this game was in any way decent. There's no way they could've made it this trash by accident.
I've always wondered what it feels like to work on projects like that that are intended to be the least effort possible for it to sell.
This game apparently has 2 game designers. I'd say it has 0.5.
Moral of the story: new isn't always good. Go play Mega Madness instead.
What the hell 2 game designer for such a small game?
Usually projects like this have 1 game designer
In this case game designer works on everything from game mechanics to level design
Yeah, if you exclude minigame repeats and how stretched they are, this game is actually small
Gosh this game is not complicated at all
Mini game repeates? Now I feel like showing y'all Finding Nemo on GC :3
If I really want to I can recreate same mini games with tutorials lol
I had Finding Nemo on PS2, I assume it's the same...