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#retro-asterix

Mr.Rubinshtein
even god damn amiga
Mr.Rubinshtein
literally entire decade on BASIC
AdrienTD
But it also depends if the game was even programmed in BASIC or not
Lepidópterus
What would you mod about them tho
AdrienTD
Some games were written in assembly instead
Mr.Rubinshtein
if i was capable to translate the game from german to english i can do far more then that
Mr.Rubinshtein
ye true then there is disassembler needed for that
Mr.Rubinshtein
:HmmChamp:
AdrienTD
Yeah, that would still be more challenging than if it was written in BASIC which is easy to edit
Mr.Rubinshtein
man back then people were having fun with it this is pretty valuable video https://www.youtube.com/watch?v=seM9SqTsRG4&t=1209s
Mr.Rubinshtein
its not a tutorial but a history of BASIC and like what consoles used it
Mr.Rubinshtein
Adrien i have a question tho
Mr.Rubinshtein
how can i insert a new line of code in CBM?
Mr.Rubinshtein
like i wanna add a new line of code after this selected sentence
Mr.Rubinshtein
as i understand i need to keep the numbers chronologically correct but on another hand by adding a new line the numbers after new sentence have wrong numbering
Mr.Rubinshtein
so lets say the new line i added will be 11 and after that the old number 11 changes to 12
Mr.Rubinshtein
and so on
Mr.Rubinshtein
isnt even there easier way to recompile it or something :Thonk:
Filip5011
press the enter key to start a new line :vivalstatistix:
Mr.Rubinshtein
:Pooga: :BigBrainFren: