https://youtu.be/s2PPBaPCduA
Thanks to this video, the Disc itself was finished between August and September 2003.
The video quality that you could get away with during the early days of dial-up internet and CD-Roms
There are some interesting parts in this interview, though!
I remember a few months before ELB closed their studio in 2012, some of the former employees were writing really hateful messages about Jean-Marie Nazaret on one of these "rate your employer" websites. Apparently he was forcing them to use the old Renderware engine up until the last days of ELB, because they had no money to update their software...
These are certainly relics of a better time ๐
Yeah I see, so the reason why Spyro and Arthur keep that KAL/Renderware engine duo is due to budget constraints... I mean come on, despite that they did a great job with their limits.
https://youtu.be/77XloACAxhs
Here, the trailer I believe no one besides me has ever seen.
Oh my goodness it's only now, after all those years that I notice this shark-shaped rock.
I never noticed that shark in the game
That shot of Obelix squashing the lion is exquisite ๐
Thanks for sharing all this!
I feel honoured to be one of the first people to ever see this (unused?) trailer ๐
Some of the things they were doing in that engine even still in 2010 are incredible. I don't know if you've ever played their Alice in Wonderland game, but this "optical illusion" ability from the mad hatter always impressed me:
https://youtu.be/AxtvJXORH24?t=3170
I guess that XXL trailer wasn't meant of rthe public, but only th publishers, ATARI, as they were the ones getting the disc for reviewing the game's content with plenty of videos made by the devs
Oooooooh so they did that game too!!
Yeah, takes me one second to recognize the engine!
Basically, Asterix OG, Arthur, Spyro Dawn of Dragon and Alice are on the same graphical level.
Interesting how the bloom was also always stronger on PS2
Like, it's also on XXL 2, but either completely corrupted or non implemented on PC