I mean, this is just a mockup, we could have it perfectly centered, but only when Adrien figures out the HUD.
I'd however play it with the way I've made it here, I like it better when the bottom center of the screen isn't clustered
consider that it only appears once when you grab laurel
so in terms of composition laurel stats in center are more logical imo
I know, but it also appears everytime you check your interface
yeah so the only thing you see most of the time are helmet stats/laurel stats/health bar/torch
If we could somehow edit the direction where HUD parts come from, I'd raise the magic potion and put the laurels in the corner.
hmm wait a sec did you count in the fact that when you have potion it will look awkward that lower right corner is empty
not as much as being swapped to the right with laurels.
what do you mean how?

If I swapped their positions right now, the potion alone would look far more akward
potion is on the left corner and you move laurels on left as well so most logical place could be to raise up potion icon when laurel stats show
Well, not such code is in the game sadly
The only forced movement code is for the spy's requests forcing down the multiplier.
That would indeed be very cringe.
with asterix and obelix slaughtering everyone ?