They should've just made the slopes slippery and moved the invisible wall further (not reachable due to slipping)
with xxl r i think they just added so many crates to allow combos to be bought easily
Beacuse they removed all multiplayers from crates yay
Because apparently the playerbase is too mentally challenged to figure out multipliers
except one crate in rome

They had to make sure that an embrio could still understand this game so it wants it from its parents, Stinkek
Invisible walls may feel unnatural, but they're definitely necessary in many games, because you cannot always make a closed space, and putting fences everywhere is even more unnatural.
I can't think of an alternative to invisible walls in the boat segments
For me the moment of game industries inevitable doom was reached when every company decided that all games had to be made in a way that literal 3 yo could understand them, so they had more potential customers
and yet they added an extreme difficulty
yeah, and it's short for "extremely stupid"
and it's barely any fun too
them thinking "yeah, it's fine when we shorten the ready animations for Romans while we basically made them invisible to begin with" is just another prove that they obviously ignored all playtesters input...
Just do it like in the family guy video game:
https://youtu.be/eLR8IbbWeIM&t=184
like personally, it just forces you to play lame and passively
yeah, because all possible tactical stuff was finished off by you never knowing when Romans attack.
and it's probably just me but it feels like their "timer" isn't interrupted when pushed into
and only in remaster mode
so you push 'em but they attack you almost immediately after that