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#xxl

yarnfang
It's one of those classic misses when coding
Noxus94
tell us about, if you dont mind
GreenBudgie
Its interesting
yarnfang
Ok, so my theory is that the way the combo counter works is that each 3 levels have a set bash speed, as you loose a level you go down to the previous attack speed
yarnfang
But if you reach all 3 it won't reset because you've loosed one
yarnfang
So it will drain completely before resetting the attack speed.
yarnfang
But if you put in some more juice into it it will never run out even when the combo meter has ended
yarnfang
Why that is I'm not entierly sure
yarnfang
Now, if you jump and bash in the air you'll just fall
yarnfang
But if you bash at something while in the air you'll not fall at all
yarnfang
And the big question... Why does bouncing act as the latter 0__0
yarnfang
That's what I got anyways :/
Noxus94
sound good, but not enough to think of any other bugs like that :/
yarnfang
Could be that the game checks for a jump to pull you down, but as you bonce that won't happen
yarnfang
Maybe in an earlire build they realiced that you could attack for ever mid air so they had to fix it but still wanted air combos to be possible
yarnfang
And yeah, when it comes to other bugs I have no idea
yarnfang
I'm not even sure why you can only have one lock :/
yarnfang
Feels really dumb
yarnfang
And why each area doesn't have cleared bits to allow you to activate its thing
yarnfang
Instead it's the lock...