This is pretty stable now.
You can close the program, but don't kill it with the task manager, or it'll take the game with it.
And close the program before you close the game.
Very interesting to see what parts of the map are loaded and which are not ô.o
oh wow, the merchant from below xD
Rome is especially interesting.
Wow, that's quite hard with AZERTY keyboard! I'm confused!
I'll rebind to controller
Okay, so the lights actually are event trigger
I wonder if all the stuff behind the gates of rome is from the beta rome.
Ehm, as far as I can see the loading of this game works as follows: Everything that exists close to you is loaded on the entire map ô.o
if there's a tree nearby, all trees are loaded. If there is grass and crates, it will be loaded everywhere
I'll go to Helvetia straight away. I always wanted to know where exactly the catapult puts us at after boat skip :x
oh, and the menu does not like the camera at all xD
I binded to my 2 joysticks, so now it looks like an FPS X)
Wait wat? Rome? We have beta stuff that's right! we need to access that!
oh and pyramidensurfer, you already did so much, but there is one thing I'd like to request: Is it possible to mod that we can see hitboxes and invisible walls?
Guys wanna be ready to make the next Boundary Break video 😮