Okay, I really want to test what happens when you are in mole combo and Obelix then enters the area. I assume it either just cancelles the combo or the cutscene will trigger right after
On the other hand all this setup already takes so long that it's most likely not even worth doing it, even if I find a way to get the 0 lock there
cant even get up the wheel elevetor :x
I'd like to see what could be pull out by pause buffering.
Like, what if we could repeat any given action, or cancel it
you must not make it all the way up, Blauhirn, or the elevator will come down too fast. Just make it as high to the maximum as possible
and Marty, I tested a lot around with pausing, but couldn't find anything. It neither loads anything while pause menu, but it also doesn't cancel anything like pausing during the same frame you enter water with a torch - the torch still goes out.
of course the cutscene triggers DURING the combo animation...
it could still work though
with a little bit of luck
and button mashing of hell
okay, forget it. Not possible. Not at all
and now I did the timing with the death pit I wanted in the video and you just get teleported out of the death pit... Forget it, guys. We still have to find a way to get Obelix up the elevator
Can someone tell me from where could I get international version of the game?
I think mine behaves completelty different
Which is probably why there is so big difference in gamefiles
https://slmc.fr/file/sharing/hGX2hIgoi