especially near that diamond helm cage
Also, it looks like you're reading vertex colors? Damn, you should really try to make an obj or dae exporter
yes, it reads vertex colors
Nobody has ever gotten as far as you do.
the game mostly uses it for precomputed lightning, so it doesn't have to compute lightning every frame
I know, i've been romhacking SM64 you see
Spyro games on the PS1 also abuse that
yeah, the models are all in a Renderware format, which were already documentated
yeah, they really abused vertex colors there
shiet, kinda got a wrong display tho
there are some weird collisions in that area though
like there's a ground in the air, near dk's statue
yeah... turn around, let us see the cage and the void ( falling back to the battle scene )