And yeah, I meant RTA (I didn't know the difference until now π )
NoTeefy
It basically loads the pointer path for the bosses lifes as soon as you enter his stage
NoTeefy
Yeah RTA is just pure realtime, you then have loadless which is RTA minus loading-times
Failentin
@NoTeefy Other than that, it worked flawlessly, yeah β€
NoTeefy
and you also have IGT which is ingame-time for games that use an internal counter^^
Failentin
Oh okay π
NoTeefy
That's great! Gonna note that down then π The splitters are getting better and better in terms of bug-fixing π
NoTeefy
It's kinda confusing though; I have to admit
NoTeefy
I would consider our timing to be IGT because it's basically the time you spend IN the actual game while having it pause on loading-screen (because you can't perform any inputs)
NoTeefy
But yeah, it would officially be RTA minus loads^^
NoTeefy
And the IGT would be the actual time that you can see in the statistics of the savestate (which is super imprecise btw)
Failentin
Was my run submitted successfully or is there some bug with speedrun.com again? 'Cause I don't see it in pending actions.
Noxus94
Runs pending in action currently don't trigger the number notification in the upper right corner. You have to watch for them manually. So I guess nobody saw it yet :/
Failentin
Ok
NoTeefy
@Failentin it's a visual bug. You can't see your submitted runs, but the game moderators can
Noxus94
no, not even the game moderators
NoTeefy
well it's speedrun.com, what do you except? A working site?