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#xxl2

Martyste Tendertail
And yeah, not only switching is faster in HD, but collision is handled slightly differently with the players
Martyste Tendertail
Also guys. I've heard HD was developed in only 5 months. That's scary
Failentin
Yeah, it's definitely much harder than the door in Lutetia
Failentin
5 MONTHS? ๐Ÿ˜ฎ
M3rtButur4K
**5 MONTHS**
Failentin
Oh, by the way @Martyste Tendertail, did OSome ever respond to your internship request? ๐Ÿ™‚
Martyste Tendertail
Nope.avi
Martyste Tendertail
Might aswell ask Y. Gombart if I should do something about htat
NoTeefy
@Martyste Tendertail you gotta love this remaster ๐Ÿ˜›
Martyste Tendertail
Hum, what happened to your font, lel?
Martyste Tendertail
and yeah wth
NoTeefy
That's the korean font^^
NoTeefy
I like it more than the european one that's why I'm running the game in korean ๐Ÿ˜›
Martyste Tendertail
Woaw
M3rtButur4K
i'm not sure if this might be useful but in the first boss battle it is possible to *stun* and hit the boss on this specific *trap*(shown on this pic) twice cuz this one is connected to 2 switches, meaning after hitting him, you can *stun* and hit him again while he is doing that animation that he does after he got hit which might save a few seconds.
Nekin
you still need to hit him 3 times so he needs to walk to the next trap
M3rtButur4K
i know that he still needs to be hit 3 times and that he has to walk to that specific trap first
Martyste Tendertail
That actually might be a time save
Martyste Tendertail
because not only you cancel an animation, but you make the beginning consistent
Martyste Tendertail
usually, it's hard to make him stand on the first trap and be fast enough to get to first switch