Well... Argh, manual looking up how much load time it is -.-
I already hated it so much in XXL 1, which is why I never did it correctly
I can provide a loadless timer
autosplitting has to come later though, I'm really busy atm :X
autosplitter is not really that necessary
but loadless timer would be awesome
okay, you can only teleport after leaving the cave entirely again, but it still saves time
ahm, I just realized. They removed a hedge at the beginning of Rome, because you could also go for a lever as Obelix even though you should be Asterix
Okay, I'm also able to do the fountain thing quite consistant now, and yeah, Failentin, you're right. The Quest log fucks it... again... as absolutely everything
tbh, I think the fountain skip might still be usefull...
but I will have to test with it more
because the quest log only says "go to the atrium". And the atrium starts only after that Roman Attack
the fountain physics are so terrible in this game that, if the game wouldn't use it as an actual mechanic, I would definitly call it a glitch
it's absolutely insane. I've never seen any mechanic so desastrously terribly made. In any game ever
you randomly fall down, they lose collision, they push you 0.5 m upwards and then you suddenly fall down, sometimes you just fall through them entirely and when you get the height to continue entirely depends on how you enter the fountain...
you know, I can't even call that mechanic... It's just an intended bug
Wish it wasn't true or necessary...