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#xxl

Failentin
I don't know how to see it in the editor, but you can pinpoint a trigger at this exact location:
Download trigger.mp4:

Failentin
watch the Vikings respawn
Failentin
there's another one close to the druid
Failentin
but if you avoid those two, you can even beat up the Romans in the beginning without triggering the fight
PegPeregoGaucho
Okay, maybe I can give some insights to this :PauseChamp:
AdrienTD
Yup I just seem to have found one explanation :VitrioThinks:
AdrienTD
Is it maybe that MsgAction thing?
PegPeregoGaucho
No
AdrienTD
not sure if it is properly placed, but it does seem to match the trigger for the Vikings respawn in the video
AdrienTD
even though the box is kinda high
AdrienTD
maybe it is possible that the game only checks on the sides of the cube but not the top and bottom
AdrienTD
so if you jump on the top without touching the side you can skip it?
AdrienTD
Just some hypothesis
Failentin
that pink thing seems to be a trigger that makes the Vikings respawn
Simaf
Not sure, because in the tunnel, triggering the purple thing doesn't change anything
Failentin
that's true
Simaf
I noticed the one close to the druid, but I didn't know about this one
PegPeregoGaucho
This is how it works: Once you walk over the spawn point, the game will reset the squad and look if a Light is enabled (Off by default, On once you beat the squad for the first time) If the light is off, it will enable the trigger for the lock If the light is on, it will not enable the trigger and do nothing. This is why once you walk back to the spawn point after you skipped it you can trigger the lock
PegPeregoGaucho
Often the game will do certain things if you walk over a spawn point (for example switch to obelix or reset some object)
Failentin
oh cool, that makes perfect sense!