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#xxl

Failentin
would that be this one or does it serve a different purpose?
Simaf
Oh, if so that could be interesting.
Simaf
Do you trigger it by jumping over the druid ?
PegPeregoGaucho
Indeed, both the druid and the spawn point will trigger it
PegPeregoGaucho
but the trigger sphere is probably not so big, so you can walk past it :PES_Lul:
Failentin
yup, so that's why we always have to stick to the wall until we're past the druid
Simaf
Interesting
Simaf
Lemme see something
Failentin
and now we know that our movement is more free between these two spawn points, there we don't have to hug the wall necessarily
Simaf
x)
Simaf
I already know you don't have to hug the walls at the exit of the tunnel at least
PegPeregoGaucho
Now that i look at it, this seems to be the case for every druid, a spawn point and the nearby druid will trigger the game scripting :HmmChamp:
Simaf
You know what I wanna test, don't you ? ^^
Failentin
I don't :<
PegPeregoGaucho
Me neither :LUL:
Failentin
I just love how both spawn points are set so conveniently that you can barely walk past them xD
Failentin
same for EEPL, like, how lucky can we get xD
PegPeregoGaucho
The trigger is super small, that is why also in UXXL 2 sometimes you would spawn at the top of the slide even tho you completed it - the spawn point was not triggered
Simaf
I have some testing to do :Merchant:
AdrienTD
I never knew something as simple as a spawn point can do way more! :pogelix: