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#xxl

NoTeefy
There's no chance to manipulate that then
NoTeefy
If I had to guess
yarnfang
So a stack of 3 has 3 multipliers. So each box could drop 1, one could drop 2 or one could drop all 3.
yarnfang
But I've never seen a not final box drop all of them
NoTeefy
But as I've said, I would need to invest some time into the save file structure again^^
yarnfang
I wish you luck with that one dude o__o
NoTeefy
there's probably a minimum/maximum factor included into the spawns @yarnfang
yarnfang
Ah true.
NoTeefy
Adrien might now more about it since he fiddled around with crate positions/spawns
yarnfang
Game is needlessly complicated at many points I feel o__o
NoTeefy
well most of it comes from the engine itself 😄
NoTeefy
"Freaking KAL engine" - NoTeefy, a week ago after he found out the real loading flag contains some logic flaws
NoTeefy
Still trying to find a way to use the proper flag without the possibility to manipulate it by us (really want to make up for a competitive environment)
yarnfang
Still better than that one Engine that the devs couldn't turn off enemy logic when putting in textures so the enemies would actually just kill them while they we're trying to do their job xD
yarnfang
And then they had to walk ALL the way back.
yarnfang
:)
yarnfang
Read only flags would be nice
NoTeefy
haha 😄 There are other engines where you could see some other flaws
NoTeefy
Like enemies running around in the sky because they HAD to assign an object to an enemy if they wanted it to be dynamic/moveable
NoTeefy
Well it IS a read only flag (that's why I didn't find it back then)