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#xxl

NoTeefy
well it's not really performance heavy but if you run it 140 times per second, it will eat some cpu usage^^
yarnfang
Ah, but do you ever do that?
yarnfang
Check for vector stuff.
NoTeefy
I think I'm gonna work with stopwatches, which means it will only check for the vector stuff once every 250ms or something
yarnfang
Kinda feel like that should not be required :/c
NoTeefy
and as soon as it gets closer it will check for it constantly
NoTeefy
ofc I need to compare vectors
yarnfang
This is where my knowledge is SEVEARLY limited.
yarnfang
xD
NoTeefy
brb
NoTeefy
A 3D game takes place in a three dimensional world
NoTeefy
which means you're working with vectors because each object has a x,y,z value
NoTeefy
and the same goes for positions. I need to compare a set place in the matrix with Asterix' current position
NoTeefy
PegPeregoGaucho
i havent heard the term "vector" in a long time 👴 *flashbacks of rac3 dev commentary*
NoTeefy
Had a fear of the word "vector" when I was younger
NoTeefy
because our teachers were too dumb to actually explain how to work with them
NoTeefy
like we never actually learned what they were
NoTeefy
The school system is kinda scuffed in Switzerland (like in Germany...)
AdrienTD
I think I already knew vectors even before I learned them in school, when looking up game dev tutorials 😄