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#xxl

ZoéLemaître
I think this glitch is pretty amazing
Noxus94
It really is. You can imagine my confusion when I accidently found the first tardis teleport xD
Mr.Rubinshtein
i wonder how this glitch behaves 🤔
Mr.Rubinshtein
i mean like why it teleports you specifically to that spot
Mr.Rubinshtein
and why just doesnt throw you down through the map
Mr.Rubinshtein
it seems like it makes asterix somehow move and float at same time and just catches him in nearby collision
Noxus94
Adrien (I think it was him) did a little research on that and found out that there is always one value attached to a crate, but there are severel values for crates overall. And when your crate gets destroyed the game sends you to the earliest crate with the same value in point of view of your render distance
Noxus94
and we don't fall through the map, because everything that is oob has collision in this game
Mr.Rubinshtein
i see
Mr.Rubinshtein
i mean you can fall down through collision if your character is out of collider box
Mr.Rubinshtein
but the phenomenon of this glitch is inetersting
Failentin
The furthest you can fall down is this :Pedlar:
Noxus94
okay, Failentin, how did THAT happen? xD
Mr.Rubinshtein
lol
Failentin
I don't remember x) That pic is from last April, back before we found the consistent setup ^^
Martyste Tendertail
@ZoéLemaître I might have written about the Tardis glitch in the main document, as I wanted to stress out the necessity of avoiding getting crates too close to walls you can jump on. In fact, this has also been reproduced in XXL 2 HD, altough no teleportation ever happened.
yarnfang
I've had that happen to Failentin.
yarnfang
:/
ZoéLemaître
@Martyste Tendertail You gave me a pretty good description in mp a few moth ago 🙂
ZoéLemaître
and it's in the document too I know