I have no real clue for the teleport part
but at least how you get stuck is something about how the crates somehow have collision priority
Well, since we get stuck on a crate by destroying the crate, the game doesn't know anymore on what crate you're on, so it basically teleports you to a crate depending on where you're stuck, how much you're stuck and what camera angle you have.
But sometimes it works, sometimes it doesn't. Then some crates are not available to teleport at for some reason, sometimes you get teleported before anything really happens and then you suddenly somehow unglitch out of the wall.
Urgh, it's actually a pain
it's extremely inconsistant
but the problem there still isn't the inconsistant tardis, but the absolutely stupid death abuse xD
Yeah, and the hunt for tardis spots is also open in both versions of XXL 2
did it actually work in XXL 2?
Is there any consistent way yet to control where you will land with the tardis crates?
No. This greece spot is the most consistent spot, though. You just have to get stuck there, and move the camera and it works most of the time
all other places are completely random
Okay, yeah, I got it a lot of times too now
Why don't you teleport directly into the druid room behind the lions fight though?
Because I haven't found a consistent way to do it. It would save a ton of time, though
If you have a way to do it consistently, please tell us xD
I can't guarantee that it's a 100% consistent
But at least I have a pretty high success rate with my way
pls record it and show it to us
Oh boy... I can already tell, Failentin is going to break XXL1 too
Not sure if this is already known, but I managed to teleport behind the first door (locked by the Roman fight) using the crates at the beginning of Greece.