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#xxl

Martyste Tendertail
Dang i cant test rn
Failentin
@Vuce Thought of that too, tried it with another resolution already though and it worked
Martyste Tendertail
My levels are modified for being readable with the elbtools
Failentin
@Noxus94 Which one do you use?
Martyste Tendertail
so game crash
Noxus94
1280x960x32bits. The highest one I can choose ingame
Martyste Tendertail
might be framerate?
Noxus94
Nah, I guess it really is due to the resolution, since failentin's is higher
Martyste Tendertail
you know, maybe those crates are aligned in your sight
Martyste Tendertail
And Failentin's higher res lowers his framerate
Failentin
@Noxus94 Huh. I'm using another one, gonna test with that one in a few minutes
Noxus94
okay, Fail
Martyste Tendertail
and the distance Asterix tries to cover
Martyste Tendertail
depends on the framerate linked to collision checks
Martyste Tendertail
I'm pretty sure if we forced the game into 20 fps the results would be different
Martyste Tendertail
I'm also wondering about PS2 and Gamecube's 50
Martyste Tendertail
Put simply: if your FPS are high, between each frame, if that Asterix odd momentum exists, it won't be able to go far enough before you hit next frame
Martyste Tendertail
If your FPS are low, Asterix can look for a further distance as he has more time to do so, and turns out that next frame the game finds him closer to the far crates than anywhere.
Martyste Tendertail
My only explanation so far
Martyste Tendertail
That is based of how Super Mario 64's engine works too