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#xxl

Vuce
its 100% because of the resolution... tested it until now with 4:3, it wont work
Failentin
I actually got it a few times on low res again, but it's still by far not as consistent as it was before
Failentin
But I still believe that there must be a consistent way for 4:3 as well
Vuce
maybe
AdrienTD
Might have to do with the camera orientation?
AdrienTD
On larger FOV, you see more objects on screen...
Vuce
ye
pyramidensurfer
It's been over a year, but if I remember correctly, I patched the FoV thing pretty close to the actual rendereing code. So I kinda doubt it has anything to do with the T.A.R.D.I.S.ing around.
Noxus94
Great. I installed the gamemodule with widepatch, told DXWnd to open this one instead of the usual gamemodule and no DXWnd won't open ANY gamemodule anymore...
Noxus94
Ah, okay, I got it to work again. Luckily
Noxus94
oh wow
Noxus94
I made it to the druid first try with the widepatch
Noxus94
HOW?!
Noxus94
I guess there are more things loaded with the widepatch, huh?
Vuce
ye with widepatch its easy
Noxus94
and it's really 100% consistent...
Noxus94
Okay, guys, is there anybody else then me that would consider NOT allowing this in the run, because this is just possible because of extra software? I'm not sure about it, but I definitly want your oppinion. Please tell me
Noxus94
@NoTeefy @Vuce @Martyste Tendertail @pyramidensurfer @Failentin
Failentin
I just don't get how exactly the game decides where to put Asterix in low res
Failentin
@Noxus94 I think we shouldn't allow this.