its 100% because of the resolution... tested it until now with 4:3, it wont work
I actually got it a few times on low res again, but it's still by far not as consistent as it was before
But I still believe that there must be a consistent way for 4:3 as well
Might have to do with the camera orientation?
On larger FOV, you see more objects on screen...
It's been over a year, but if I remember correctly, I patched the FoV thing pretty close to the actual rendereing code. So I kinda doubt it has anything to do with the T.A.R.D.I.S.ing around.
Great. I installed the gamemodule with widepatch, told DXWnd to open this one instead of the usual gamemodule and no DXWnd won't open ANY gamemodule anymore...
Ah, okay, I got it to work again. Luckily
I made it to the druid first try with the widepatch
I guess there are more things loaded with the widepatch, huh?
ye with widepatch its easy
and it's really 100% consistent...
Okay, guys, is there anybody else then me that would consider NOT allowing this in the run, because this is just possible because of extra software? I'm not sure about it, but I definitly want your oppinion.
Please tell me
@NoTeefy @Vuce @Martyste Tendertail @pyramidensurfer @Failentin
I just don't get how exactly the game decides where to put Asterix in low res
@Noxus94 I think we shouldn't allow this.