To be honest, for me Helvetia is still the most scariest stage in the entire game, especially when I need to swim on a boat
(I mean, I would like to avoid this laurel)
> But to be honest, you seem to clearly have the potential of getting higher ranks in the leaderboard...
@Simaf That sounds nice, thank you

But for now I see a lot of small mistakes in movement, almost on every stage. Need more practice, i think
I'm sure, by the way, that you will get a sub 1:29
By the way, yes, I forgot, I used long Flybash skip in Helvetia that Noxus found.
it seems to me that this is the only difference in our runs
Ok, I see... that's unfortunate, that would have been easy for me to do a sub 1:29 ^^ but whatever, that proves you have the potential of reaching the top level really soon !
And for the one in Helvetia, yes, it is scary but if you slow down, it's a lot easier...
Is there any setup to make sure the game does not crash at the beginning of a Potion% run ?
Yes, it is. Activate a potion after start a new game and disactivate it before pressing "new game" @Simaf
And I would recommend you try this thing https://youtu.be/ohrEHCEh93E (sry for putting videos in there, but it's just easier to show what I'm talking about). I still can’t do it stably, but it saves ~5-7 seconds
And yeah I tried it, I can't reproduce it ^^
I just tried a blindfolded run but my game crashed in Helvetia at the catapult after the five army... I guess I should've opened the iron door to Obelix before jumping over the laurel distributor...
At some point, I should look at your WR to learn a good route ^^
I immediately warn you - in the run there is one very risky skip, a stable setup on which no one has yet found (the place before last slide). I put the clips in #user-videos
I tried just everything that is possible, so as not to get softlock, but it turns out 10 times in a row, then the same never works
Feels like RNG, but I always say - there is no random, there is an explanation for everything
I like your last sentence. However, finding the problem does not mean solving it unfortunately... :/
We already looked for that trick in Any%, but it turns out to be "rng" like you say. We suspect a camera problem, but nothing more precise... Maybe it could be avoided by rng-manipulating Obelix, but I don't really know how, and it's pretty long to go back each time to that point to try...
Ok, after quite a few tries, I made it :