Well, I didn't try to have it actually go frame by frame and test so there's a chance I just missed the window for an hour but yeah.
Ofc it's still possible, but my point was more : if you couldn't achieve to an interesting result in a couple of hours (even one hour)... smthg like this will not be usable in runs...
I mean it is not conceivable to apply on runs
I get ya, but if someone feels like testing it using frame by frame go ahead :)
I am interested but I don't understand
Do you want to save the torch after Vikings fight?
No, we want to blow up the powder keg in the Viking fight by having it not run out before we get there so that the we don't have to complete the fight.
But thus far it is sadly looking like a no go :/
Actually Yarny, we can easily get a passive lock at the Vikings... but that makes a ~~20 to~~ 40s time loss if I recall. I wanted to find a way to keep the torch at a point we are not supposed to keep it, in order to potentially get an infinite torch after the slide to avoid going into the druid cave after the wind cave, but directly blowing up the keg at the place we normally get the passive lock in Normandy while this sentence is a lot too long...
But if someone finds a way to get a quick passive lock at the 40, that would be a big improvement as well...
And it will be better if we find consistent thing
In potion% sometimes this battle can be not started,and you can just skip it but without passive lock
But I don't think it works for any%
Maybe we can find skip without passive lock,but battle skip
But if we will found it we need to get combo bar
The best solution would have been getting the passive lock while keeping the torch... but contrary to other places, the rocks seem to not have any collision issue on the side we face...