if the cheat code I made for GCN emulator
that increases what the camera can see
can affect the second Tardis
maybe the first one is possible with 1920x1080 but I never made it
Look at pinned messages in main XXL chat
I have written down the cheat code
can't we somehow combine the widepatch and basic gamemodule?
maybe we can make the game display 16:9 graphics in a 800x600 window
( extend the culling limit )
Because that's exactly what my GCN code does
it extends the culling limit
but doesn't affect the aspect ratio
That would be some real manipulation/modification then
Not sure how I'd think about that. I mean the current patch only changes the internal resolution from 4:3 to 16:9. Everything else is still handled by the engine itself (it will go through your monitor resolutions and provide them)
but why can't we just include all the resolutions in one gamemodule like in other games?
IIRC, the game searches for available resolutions with a certain aspect ratio when going into the menu. The widescreen patch changes this from 1.33 (4:3) to 1.77 (16:9). Enabling both at the same time would likely be possible, but would require even more tampering with the code, especially if you want to have the appropriate FoV at all times. If you ask me, that would make using it in runs even more dodgy.