and throw one of the - to make it 8, or 13 total.
True, but probably best not to change those in case someone wants to make a mod with custom text.
We can always create a new localisation file for that!
But anyway, those slots can be useful, hear me out:
(c) ATARI in the beginning can be edited and we could type a character showing the real clean (c)
The Right stick and D pad for all controller could be added ( 8 slots )
And of course, symbols and/or buttons for "Centre Camera", "Show Interface" .
Yes, I'm about to go crazy with rehauling the game's localisation.
Adrien even suggested we merge ALL the alphabets into one texture, provided it's not too big to crash the game in memory overflow.
What we will also explore is the possibility of changing the number of language files the game must access
As, if one goes to change all 5 of his languages into the same one, he can actually turn his language select into a *Font style select*!
Literally, not only the alphabet but also the numbers are copied in all files, meaning you could potentially have multiple sets of fonts+controllers that you can interchange ingame!
So far, Yarny, I have finished all 5 languages in Arial and Mettler for the PC symbols ( unless I create the missing PC symbols later on )
German version for instance :p
Imagine speedrunning the PC version with clean HUD
Dang, the tartis is only possible if it's in widescreen.
I'd prefer not to play in widescreen.