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#xxl

Failentin
baku
Thank you :))
Failentin
and here is Marty's original picture.
baku
thx
AdrienTD
Hello! As some of you might already know, I am developing a patch for XXL1 that includes improvements like a better widescreen FOV, gamepad camera control fixes, and more! Another feature that I just implemented is an infinite potion mode which can be enabled in a config file, allowing you to perform your Potion% runs without any need of external tools! :potion: However, there is one problem I'm facing and I would like to know your opinions, especially if you're interested in the Potion% category 🙂 : Previously, the Potion% runs were done using cheat tools from our _good old pal_ Pyramiden. He did two versions: * In the **first** version, you would have infinite potion, but there were moments where the game would still disable the potion for a short period of time through an event/trigger, and reenable it the next frame or when you exit a zone. * In the **second** version, the potion is no longer disabled through an event anymore, you always keep the potion in every situation. I checked all runs submitted on speedrun.com in the Potion% category, and all of them were using the **first** version, meaning the potion was disabled in some instances of the game. The problem is, if I would implement my potion tool like the **second** version, where all potion removal triggers are removed, then there will be zones (like in Normandy in the sector loading tunnel just before the second slide) where Asterix would now keep the potion and run faster, compared to previous runs where the potion would have been gone and Asterix would move at a normal speed. That means you would now **save more time**, and new runs would become generally faster than old runs, making them obsolete. So, would it be better for the potion tool to always keep the potion and make all previous runs obsolete, or should it disable the potion at special points like in the old runs so that old runs can still compete with newer ones? :thinkfish:
Simaf
The votes are pretty unclear to me : Do:1_:and :2_: mean you better recreate the first or second tool OR do they refer to the last question you asked ?
AdrienTD
Yeah, I didn't think of a voting, my bad ^^'
AdrienTD
I do suppose it refers to the **second** version of the older tools?
yarnfang
1st option is that the potion gets disabled at the triggers like it did with the previous versions. 2nd option is that the potion is on all the time no matter what.
yarnfang
Or that's how I understood it.
AdrienTD
Yeah, that's also what I think
yarnfang
Cool :)
Simaf
Ok, cool !
Martyste Tendertail
Wow, so there was a second version and I never knew lol?
Martyste Tendertail
Well, I was always a bit sad that the triggers made us slow, I'm all in for 2, so we go even faster, and revive that category!
Failentin
Poor Red though :Feelsbadman:
Martyste Tendertail
Well, there aren't a lot or areas we walk normally as Asterix, the time save won't be so big
Simaf
It's not as long as any% to reach poles skip 😛
Simaf
And EEPL is a bit easier too actually...
Simaf
I think he's not to be sorry for ^^