This is from a fresh save file. Just to make it clear, there's nothing completed before...
Simaf
(I make things clear for myself too cause it was pretty weird for me too x))
Simaf
I need to check something
Simaf
Ok, this could be something interesting actually
Simaf
I think I recognize a pattern ^^
Simaf
This might look like this place :
Simaf
Cause when we dash close to the right wall (following the arrow), we can "skip" the Sam's dialog :
Simaf
Actually, if we skip it, we have to talk to him manually because he does not appear in the end of the section...
Simaf
But when you look at the triggers, (violet spheres and rectangles, the bounds cover everything...)
Simaf
Going on the left/right does not avoid going through these detectors.
Simaf
Then my question would be : how can we avoid triggering things by dashing. Is it a question of IFrames when you dash that do not trigger things ? Is it the accumulation of triggers ?
Simaf
It could be worth looking for places where we could (potentially) experiments this thing...
Failentin
what o.o
Simaf
what what ? ^^
Failentin
the Helvetia thing ^^
Simaf
The video or the pseudo-explanation attempt ?
Simaf
ok ^^
Failentin
I wonder where else that could come in handy... The problem is, we skip so many fights with passive lock already xD