By grabbing a roman and going through a loading zone, he would be unloaded, but the player would still have access to its reference in memory to update the spinning roman rotation, but of course that rotation updating gets applied to something else in memory that took the roman's place.
We had managed to pull off a TAS demonstration of the Gamecube version to write an exact rotation to another item's data where it normally had a jump to address.
As a result, the address was changed to jump to the line that loads the ending cutscene.
It was a skip from somewhere in Normandy straight to the end of the game.
Arbitrary Code execution in XXL... I almost wish I never woke up from that dream.
Yet I wonder, if in any specific conditions, something can be done with torches or romans, through loading zones.
How... do you remember such nerdy geek stuff
How does his SUBCONSCIOUS remember it????
Well my brain copy-pasted most of what he learnt out of Zelda OoT 's SRM and ACE exploit.
And gave me the "feels" of having discovered the same thing in XXL
that'll probably become a thing eventually
https://youtu.be/O0vavtAf3bU
This server is deader than ever
I might have an unremarquable reason to believe that it won't be for long
Asterkart and Slap Them All 2 and XXL4 and Olympic Games Remaster when?
Well, it's not exactly a secret that there are new games coming up
That's the thing, they're inevitable.