| Martyste Tendertail | Yeah and I have KB too in here |
| yarnfang | And PAL runs in 50 |
| Martyste Tendertail | Emulation wise it could run worse, altough you got the smaller resolution |
| PegPeregoGaucho | as i said before
```
Well most of the stuff was calculated in frames so if they would slow down the fps that would mean the game would be slower
``` |
| PegPeregoGaucho | same applies for kick buttix |
| Martyste Tendertail | XXL is fortunately not tied to its framerate. It doesn't run faster on NTSC |
| Martyste Tendertail | I have meticulously compared them. |
| Martyste Tendertail | Just like some or Rare's N64 games, like Diddy Kong Racing or GoldenEye. |
| Martyste Tendertail | Framerate is quite unstable on these games and they managed to keep it the same speed no matter what. |
| PegPeregoGaucho | goldeneye gets faster |
| PegPeregoGaucho | its used in speedrunning |
| PegPeregoGaucho | i think on the mao streets you can make the game go faster by looking at the ground |
| PegPeregoGaucho | however this wouldnt affect the in-game timer as it counts real seconds |
| PegPeregoGaucho | |
| Martyste Tendertail | Here's Dolphin. I forgot where to turn off mipmaps that were added by me at some point ( probably due to a custom texture pack test ) and it runs on 3200x2640 |
| yarnfang | That's disgusting to look at. |
| yarnfang | That golden filter... |
| yarnfang | Yuck |
| Martyste Tendertail | I even added 4x Antialias. |
| Martyste Tendertail | And still, this scene can run in 219% speed. |